Kill stuff with your butt.
Get ready for some epic standing poses
Borderlands is a first person shooter/RPG by 2K Games & Gearbox that started off on a far away planet called Pandora. The first two games revolved around groups called “Vault Hunters,” individuals that traveled to the planet in search of riches contained within… you guessed it… vaults. While the first game didn’t exactly focus on a strong story, the second game definitely did, delivered mostly on the back of the game’s antagonist Handsome Jack (voiced by Dameon Clarke.)
Handsome Jack owned Borderlands 2 in a way most villains never do, in that he’s a lot more interesting than the characters you end up playing. While you learn an awful lot about him throughout the sequel, there always felt like there was more to Jack and his motivations, and apparently the developers of the game thought that too. A brutal, calculating, and ridiculously crafty bad guy had to come from somewhere right? Well the Borderlands Pre-Sequel sought to answer those questions, as well as tie a bow on the last entry for the PS3 gaming system from this franchise.
I wonder how the graphics will get… better…
As the name would indicate, BPS is the prequel to the sequel, taking place before Borderlands 2 (BL2) but after Borderlands 1 (BL1.) While BL2 didn’t do a bad job of character backgrounds it did leave quite a bit of room for additional information. For someone who spent well over 150 hours with BL2, I was hungry for more answers and some of those came as a shock.
We come to find out that Jack is sent to Pandora to observe the planet from space aboard the Hyperion Corporation’s Helios One, a giant “H” shaped weaponized ship. In BL2 Jack had already begun drilling the planet for resources, and here we instead see a young man that’s simply a puppet for a large corporate entity. As a staple to the BL series characters are introduced with their own title screen, and Jack’s reads “In over his head,” as he takes a punch to the face. This introduction begins shortly after a new group of vault hunters is hired by Jack as the Helios station is overrun by the Dahl Corporation, a rival to resource interests on Pandora’s surface.
Pandora is totally a safe place to run a business
So right from the start we’re introduced to a character who in a short time, proves that he’s didn’t just become an asshat overnight. He’s actually redeeming, providing a distraction for our main character (of which I’ll get to in a moment) to escape to the moon of Elpis as the battle between Hyperion and Dahl ensues. It’s a far different look than even I had imagined and in a way makes Jack seem sympathetic… something that didn’t appear possible after the events in BL2.
Did it feel somewhat odd playing side by side with Jack? At first, but the depth that Dameon Clarke brings to Jack really is a talent to be appreciated. This story takes place several years before the events of BL2, and as it progresses, Jack’s trademark sarcasm begins to pick up. As the plot thickens, so does Jack’s dark side, and bit by bit you can simply hear the maniacal bad guy start to seep out. It’s a credit to Clarke because Jack starts off sounding almost innocent, and events that unfold peel off a layer closer to his inevitable turn.
In a sense you almost don’t want him to because you begin to see the various influences that lead him to becoming what he was in BL2. Without ruining the story, the vault hunters from previous entries that fought Jack seem to contribute the most to his growing mental instability. At the same time however it’s wrapped in the same humor the franchise is known for, which keeps the atmosphere of the plot from taking itself too seriously.
This is actually a pretty honest depiction…
As far as characters and classes go we’re introduced to four new playable ones. Athena (former soldier under General Knoxx from BL1), Wilhelm (Cybernetic addict and loyal Jack follower in BL2), Nisha (the future Sheriff of Lynchwood in BL2), and fan favorite, Claptrap. I’ve always been more interested in classes that have higher damage per second, and I landed on Wilhelm for my first playthrough. Previously I played the “soldier” and “commando” classes, both featured automated upgradeable turrets that eviscerated your enemies.
Wilhelm features small drone planes called Wolf & Saint that offer both equal parts damage and support. While Wolf goes out and kills the faces off living things, Saint stays behind and heals you. It’s a balancing act that takes a little getting used to but ultimately is one that requires you to think more as a player. I’ll admit that in previous entries I got a little spoiled by having turrets that killed everything, so this was actually a bit more intriguing as it related to strategy. Some of the early boss battles in particular were a bit tougher than expected, and while I still didn’t die that much I could clearly tell the difficulty was a little higher this time around.
Each character is pretty well balanced, so there’s no superior class here
An oddity however involves the main story path after finishing the first four missions. The fifth main story mission requires you to be level 12-13, and at that point in time I was only level 10. There are plenty of enemies for you to feast on to get to the required level (and plenty of side missions as well at this point) but in previous entries the story levels didn’t tend to be this far off from where you’d typically be with experience. Once again, strategy it seems is a lot more important than having the ability to run into a room and dominate the landscape. It also appears to be a tactic from the developers to explore the landscape and environment than a quick, campaign driven experience.
Part of the difficulty however is the O2 system, due to the fact that you’re on Elpis — Pandora’s moon that has no breathable oxygen. When I first read about this project I thought the idea of having to constantly gather O2 was tedious and would harm the game-play, I couldn’t have been more wrong about that.
O2 masks can be shot and disabled, causing your enemies to slowly suffocate
What initially would sound like a hindrance actually adds a survival dynamic that’s never been done in the BL franchise. Instead of freely running into battles, taking loot and killing stuff, you have to be careful in your approach. For this reason you have to be a few steps ahead of your bloodthirst, and on your map you can find O2 breathable ports. It’s not that difficult to manage these levels, and your enemies are also required to follow these rules.
Shooting their O2 barriers for example is pretty fun.
Sure seems like everyone else gets the cooler jets…
The lack of gravity felt a bit hit or miss however, mostly due to the responsiveness of other elements of the game. While it’s fun to do at first, timing your jumps and having an awareness of where you’ll land can be difficult. There are missions that require you to jump and activate items/switches in mid-air, and when required this definitely exposes a problem in the game’s programming.
In previous entries activating a prompt is pretty simple, whether it’s interacting with an NPC or item there’s virtually no delay. In BPS it’s a major shortfall, as sometimes prompts to interact just don’t come up — and when they finally do you’ll have to mash your button several times to get them to work. This can be particularly troublesome if you’re in a hotzone with various enemies trying to activate a button in a flurry of bullets. This doesn’t make the game impossible but it definitely sticks out like a sore thumb in comparison to the rest of the franchise.
Another issue with gravity involves vehicles, and their inability to make most jumps unless timed perfectly. Driving vehicles in the BL universe isn’t typically that hard, but for some reason the majority of jumps can cause you headaches if not performed perfectly. You do get an option to unlock what’s called a “Stingray” that can jump higher and makes jumping easier, but early on the 4 wheeled moon rovers will give you headaches.
That whole butt thing I started with though… that’s worth the frustration.
The power of your ass in zero gravity
While zero gravity can be frustrating, the ability to crush enemies with Super Mario-like efficiency goes from reference to full on application. BL1 & 2 both featured achievements referencing the now legendary Nintendo franchise titled “My brother is an Italian plumber” and “Definitely an Italian plumber.” These were tied into jumping on enemies and doing so until they were dead, similar to the Mario style of jumping on all his enemies to brutal efficiency. It was simply an Easter egg that happened to make its way into both games.
Never forget.
In BPS however, through jumping in mid air and then slamming down with the O2 ability, you can now use your butt for violent results. While it feels like a novelty more than a viable feature, I had a lot of fun using it on purpose, and sometimes accidentally in battle. The reason it rises above just an occasional use tactic is because it’s just as customizable as any weapon. Just like class modifications, O2 mods come with their own level of varying benefits, and the ability to smash things with your posterior is one of them. Don’t get me wrong, I’m sure there’s plenty of people who won’t want to use this function, but as you get higher in level your ass will become it’s own brand of WMD.
When used in tandem with the new elemental cryo (freeze) ability, frozen enemies can be destroyed by your cheeks of fury. The Cryo ability is exclusive only to BPS, and joins the familiar explosive, corrosive, and fire elementals from previous entries. Cryo therefore replaces “slag” which was a BL2 staple that was effective at amplifying other damage types. Cryo is similar in that it freezes enemies in place, and damage taken while frozen is far more severe than it would be normally. It’s a fun elemental to use, and builds on the damage concept the first two games did well.
There’s death under there somewhere
PARTING THOUGHTS:
Now while I’ve played the first two Borderlands games (and accompanying DLC) that doesn’t mean I’m walking away from the Pre-Sequel with rose-tinted (or blood splattered) glasses. There’s a few things you can depend on from these titles, and that’s a high level of customization, leveling choices, and myriads of weapons to choose from. All of those elements return just like they should, and even as a last gen entry for the PS3, this game still provides quite a bit of entertainment. I finished the single player campaign after about 15 hours, and while this isn’t the grand achievement of the series (BL2 takes that honor) it’s a great way to bridge the entire series together.
Gearbox & 2K games built a story rich environment with over the top violence and a charm that is unmatched in any other IP out there. To see them successfully balance that again through 2K’s Australian affiliate was very encouraging, as the spirit of the series was still preserved despite hopping within a different branch within the same developing/publishing company. That’s the biggest thing to take away, a franchise that now has 3 entries that capture the tone and attitudes of each entry despite being interpreted by different people.
That’s not to say this game doesn’t have its faults, as even I can admit that a lot of this game is recycled. Enemies are simply redesigned versions of Pandora’s beasts and raiders, and many of the weapon designs are literally the same as they were previously. It’s easy to overlook at first, but after playing for a few hours most franchise veterans will notice the lack of creativity in enemy movements. The predictable nature of the plot’s finale (surprise, another vault) should come as a shock to none, as every single game to date finishes in one. While it doesn’t mean 2K Australia & Gearbox get a pass, it’s still understandable that this game was a last hurrah for the PS3 — it wasn’t meant to redesign the wheel.
All things considered it’s a pretty good looking wheel even now
FINAL RATING: 3.5/5.0
The Pre-Sequel does many things to fill in the gaps between Borderlands 1 & 2. For fans of the series it was a tremendous service to give another title to the rich landscape Borderlands has become known for. As the last entry for the PS3 in the series, not much was done to change the graphics, but tweaking the formula brought out new features on Pandora’s moon of Elpis. The introduction of O2 management, Cryo elemental damage and 4 brand new classes make this title an addictive experience much like its predecessors.
While I’m sad to see the PS3 sent off in general, I’m optimistic for the future of the Borderlands series. 2K Australia’s contribution to the franchise brought a (pun alert) breath of fresh air to the series, one that helped us understand the motivations behind its most evil and inventive character to date. As a fan of the series it’s a great game, but even to an unbiased individual, this is a fun game with only a few faults that are made up for in other areas.
The Pre-Sequel is all fan service, and the faithful who have been there since the beginning will get an experience worthy of tipping their hat to the PS3.
Thanks for reading, and as always, be careful who you bed with.